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Skullcrusher 20K
Skullcrusher
Level: 20
Price: Skullcrusher 15K + 1 Galvanized Skull
Sellback: 0 Nova Gems
Location: Skullcrusher Upgrade Shop
HP: 320
EP: 280
EP Regen: 12
Resistances: 80 Immobility
Description
Developed by Joran Koltan. Countless Shadowscythe invaders fell to a single Skullcrusher in the legendary Battle Vidia.
Mecha Part 1
Name: Skullcrusher
Equip Slot: Front Arm
Damage: 40-64
Damage Type: Laser
Hits: 1
Energy: 36
Cooldown: 1
Bonuses: none
Special Effects: vs non-customisable mechs/monsters:
  • Chance for "Skull Crush! Critical Chance +50!" (+50% critical hit chance on hit)

vs customisable mechs:

  • If Front Arm weapon is present on enemy: "Arm Jacked!!"; "steals" Front Arm from the enemy; enemy can no longer use its Front Arm weapon
  • Any time after "Arm Jacked!!": Chance for "[Enemy Name]" is Dizzy! -70 to next attack"; enemy gets -70 Bonus on its next attack
  • If Head weapon is present after "Arm Jacked!!": Chance for "Skull Crushed! [Enemy Name] Loses Head!"; enemy's Head weapon is removed, rendering it inoperable
Combos: N/A
Description: Skullcrusher attack. This weapon uses more energy than standard equimpent of its level.
Mecha Part 2
Name: Skullcrusher's Laser
Equip Slot: Back Arm
Damage: 46-58
Damage Type: Laser
Hits: 1
Energy: 36
Cooldown: 3
Bonuses: none
Special Effects: Destroyed Fuel Storage Tanks! - inflicts "Fuel Explosions" status; HP DoT for 5 turns

This weapon deals an additional 50% bonus damage when fired.

Combos: N/A
Description: This weapon uses more energy than standard equimpent of its level.
Mecha Part 3
Name: Skullcrusher's Shoulder
Equip Slot: Front Shoulder
Damage: 49-55
Damage Type: Fire
Hits: 4
Energy: 30
Cooldown: 4
Bonuses: None
Special Effects: 1st hit:
  • Chance for "Hot Rocket! +15 Bonus Damage"; +15 bonus damage on hit

2nd hit:

  • Chance for "Extra Explosive! Crit Boost!"; raised critical hit chance on hit

3rd hit:

vs non-customisable mechs/monsters:

  • Chance for "Combat Sensors Disrupted: -50% Damage!"; enemy gets -50% Boost for 2 turns

vs customisable mechs:

  • "Combat Sensors Disrupted: [Weapon Slot] Temporarily Disabled!"; inflicts +4 CoolDown time on a randomly selected Arm or Shoulder weapon

4th hit:

  • Chance for "Delayed Detonation! Will cripple weapons systems upon Completion!"; Inflicts "Delayed Detonation" status


"Delayed Detonation": Shows message "Delayed Detonation X% Complete" on enemy's turn, where X is 20 times the number of enemy turns reached since infliction; "Weapons Crippled" status is inflicted upon 100% completion

"Weapons Crippled": "Detonated [Enemy Name]'s Weapons System! -40% Damage"; enemy suffers -40 Boost for 3 turns

Combos: N/A
Description: (none)
Mecha Part 4
Name: Skullcrusher's Shoulder
Equip Slot: Back Shoulder
Damage: 49-55
Damage Type: Fire
Hits: 4
Energy: 30
Cooldown: 4
Bonuses: None
Special Effects: 1st hit:
  • Chance for "Hot Rocket! +15 Bonus Damage"; +15 bonus damage on hit

2nd hit:

  • Chance for "Extra Explosive! Crit Boost!"; raised critical hit chance on hit

3rd hit:

vs non-customisable mechs/monsters:

  • Chance for "Combat Sensors Disrupted: -50% Damage!"; enemy gets -50% Boost for 2 turns

vs customisable mechs:

  • "Combat Sensors Disrupted: [Weapon Slot] Temporarily Disabled!"; inflicts +4 CoolDown time on a randomly selected Arm or Shoulder weapon

4th hit:

  • Chance for "Delayed Detonation! Will cripple weapons systems upon Completion!"; Inflicts "Delayed Detonation" status


"Delayed Detonation": Shows message "Delayed Detonation X% Complete" on enemy's turn, where X is 20 times the number of enemy turns reached since infliction; "Weapons Crippled" status is inflicted upon 100% completion

"Weapons Crippled": "Detonated [Enemy Name]'s Weapons System! -40% Damage"; enemy suffers -40 Boost for 3 turns

Combos: N/A
Description: (none)
Mecha Part 5
Name: Crusher
Equip Slot: Body
Damage: 44-60
Damage Type: None
Hits: 2
Energy: 30
Cooldown: 5
Bonuses: none
Special Effects: 1st hit:
  • "Crushed Armor!"; Inflicts "Crushed Armor" status; heavy HP DoT for 4 turns

2nd hit:

  • "Crushed Power Systems!"; Inflicts "Crushed Power Systems" status; EP DoT for 4 turns
Combos: N/A
Description: (none)
Mecha Part 6
Name: Skull of the Crusher
Equip Slot: Head
Damage: 50-54
Damage Type: Explosive
Hits: 1
Energy: 30
Cooldown: 5
Bonuses: none
Special Effects: "Skull Crushing Headbutt"; Inflicts "Reeling!" status on your enemy; grants "Opponent is Reeling!" status to you
  • "Reeling!": "Reeling! [Enemy Name]'s Damage and Defense Lowered!"; enemy gets -8 Boost and -5 Defense per turn for 5 turns*
  • "Opponent is Reeling!": "[Player Name]'s Damage and Defense Increased!"; you get +10 Boost and +8 Defense per turn for 5 turns**
Finishes at -40 Boost and -25 Defense
Finishes at +50 Boost and +40 Defense
Combos: N/A
Description: (none)


SkullcrusherEdit

SkullcrusherAttack

Skullcrusher's LaserEdit

Skullcrusher's Laser

Skullcrusher's Shoulder (front)Edit

Skullcrusher's Shoulder front

Skullcrusher's Shoulder (back)Edit

Skullcrusher's Shoulder back

CrusherEdit

Crusher

Skull of the CrusherEdit

Skull of the Crusher

See AlsoEdit

Skullcrusher 1000, Skullcrusher 10K, Skullcrusher 15K, Skullcrusher 25K, Skullcrusher 28K, Skullcrusher 30K, Skullcrusher 33K, Skullcrusher Ultimate

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