Gaming
 

Front Arm Laser Weapons

From MechQuest Wiki

Here you will be able to find all the Front Arm Laser Weapons in MechQuest.

Blue = Normal weapons
Pink = Star Guardian weapons
Green = Nova Gem weapons

Contents

[edit] Tek's Mechs

Blue Plasma Ray Crusader's Shining Repeater

Location: Tek's Mechs
Minimum level: 5
Type: Laser
Damage: 15 - 19
Energy: 12
Cooldown: 3
Bonus: Hit +1
Cost: 1250
Sellback: #
This gun uses the state of art blue laser

Location: Tek's Mechs
Minimum level: 2
Type: Laser
Damage: 4 - 6
Energy: 15
Cooldown: 2
Cost: 3000
Sellback: #
Highly accurate autogun. Hits 4 times per round! Good for making cheese!

Experimental Stun Gun Holy Photon Revolver

Location: Tek's Mechs
Minimum level: 2
Type: Laser
Damage: 3 - 10
Energy: 25
Cooldown: 8
Bonus: Hit +1
Cost: 5000
Sellback: #
This gun generates an electro-magnetic pulse that can disrupt the computer systems of your oppent. Highly experimental! By Evilcorp, makers of HAL.

Location: Tek's Mechs
Minimum level: 5
Type: Laser
Damage: 18 - 24
Energy: 12
Cooldown: 3
Cost: 3000
Sellback: #
Pristine antique photon revolver. This version was standard issue for high ranking officers.

Salvaged Pulse Laser Solar Mega Blaster

Location: Tek's Mechs
Minimum level: 1
Type: Laser
Damage: 2 - 6
Energy: 20
Cooldown: 4
Cost: 2000
Sellback: #
Fires multiple laser pulses per round! This one looks kinda rusty. Watch out for tetanus!

Location: Tek's Mechs
Minimum level: 5
Type: Laser
Damage: 12 - 20
Energy: 15
Cooldown: 2
Cost: 5000
Sellback: #
Uses a high powered solar-capacitor to store sunlight which is then focused through a fossilized dragon's eye.

Used Electron Sniper Used Pulse Laser

Location: Tek's Mechs
Minimum level: 8
Type: Laser
Damage: 21 - 25
Energy: 20
Cooldown: 3
Cost: 5000
Sellback: #
Extremely accurate gun that fires lightning bolts.

Location: Tek's Mechs
Minimum level: 5
Type: Laser
Damage: 15 - 20
Energy: 20
Cooldown: 4
Cost: 2000
Sellback: #
Fires multiple laser pulses per round! This one looks kinda rusty. Watch out for tetanus!

Used Sun Ray

Location: Tek's Mechs
Minimum level: 5
Type: Laser
Damage: 12 - 18
Energy: 20
Cooldown: 4
Cost: 7500
Sellback: #
This raygun emits a laser that is as bright as the light of the sun.


[edit] Special Items Shop

Proton Rifle Proton Sniper

Location: Special Items Shop
Minimum level: 10
Type: Laser
Damage: 24 - 30
Energy: 20
Cooldown: 2
Cost: 10000
Sellback: #
Extremely high accuracy sniper rifle.

Location: Special Items Shop
Minimum level: 10
Type: Laser
Damage: 30 - 34
Energy: 20
Cooldown: 2
Cost: 15000
Sellback: #
Extremely high accuracy sniper rifle.

Purity Blade Super Proton Sniper

Location: Special Items Shop
Minimum level: 20
Type: Laser
Damage: 45 - 55
Energy: 30
Cooldown: 4
Cost: 325 NG
Sellback: #
The untainted version of Sys-Zero's Symbolic Blade. Has a chance to deliver a Purifying Strike.

Location: Special Items Shop
Minimum level: 10
Type: Laser
Damage: 32 - 36
Energy: 20
Cooldown: 2
Cost: 200 NG
Sellback: #
Extremely high accuracy sniper rifle.

[edit] Squire's Volt Sword

Price: 125

Sellback: 13 Level: 1

Location: Tek's Mechs

Dmg type: Laser

Mount place: Front Arm

Damage: 4-8

8BTH: 0%

Cooldown: 3

Energy: 10

DESCRIPTION

Energy sword of ambigious origins....

[edit] Salvaged Pulse Laser

Price: 2,000

Sellback:200 Level:1

Location:Tek's Mechs

Mount place: Front arm

Damage type: Laser

Damage:2-6

BTH: 0%

Cooldown: 4

Energy: 20

DESCRIPTION

Fires multiple laser pulses per round! This one looks kinda rusty. Watch out for tetanus!

[edit] Experimental Stun Gun

Price: 1,000

Sellback:9,900

Level: 2

Location: Tek Meks Special

Mount place Front arm

Damage type: Energy/Laser

Damage: 3-10

BTH: +1

Cooldown: 8

Energy: 3

DESCRIPTION

This gun generates an electro-magnetic pulse that acn disrupt the computer systems of your opponent. Highly experimental. By Evil Corp, Makers of HAL